Edwardian Lady Part 4

Edwardian Lady Part 4: Refinement Sculpting With the new topology complete, the model was ready for the final phase of sculpting, refinement. I imported it into ZBrush and took my time sculpting (sometimes vertex by vertex!) the mesh to my liking, trying to capture the spirit of the concept art. I requested and got helpful […]

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Edwardian Lady Part 3

Edwardian Lady Part 3: New Topology After completing the first phase of sculpting, I imported the high-resolution mesh into Blender to create a new animation-friendly topology. I used a Blender add-on called Bsurfaces, which allows you to draw topology with the Annotate Tool on top of the target (in this case, the high-resolution sculpted mesh).

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Edwardian Lady Part 2

Edwardian Lady Part 2: Dynamesh Sculpt The next step after completing the block out is the dynamesh sculpting phase, still in ZBrush. The most challenging areas for me are the face, hands, and feet. With the face, I find getting the size and placement of the eyeballs takes me a while. I do my best

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Edwardian Lady Part 1

Edwardian Lady Part 1: Block Out Thank You to character designer Celia Kaspar for granting me permission to make this model. I am posting to document the creation of this character from start to finish. I will be using different programs for this project, and I plan on using one I haven’t before to make

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